![rollercoaster tycoon world forums rollercoaster tycoon world forums](https://i.ytimg.com/vi/rYx3iKNX3ZU/maxresdefault.jpg)
Give the developers credit for trying a new system for a coaster builder, and one that I think has potential. I think it is encouraging that they did a beta test for this game. Then again, RCT 3 still runs pretty sluggish on my fairly modern PC. I imagine the game will be running smoother by the final release. They try to get the major programming done before cleaning up the code. With most games in development, optimization is one of the last steps. Not sure if I have enough juice to play this. I just have a 2014 HP Envy with the 'upgraded' graphics card. Like what kind of computer would be needed to play the game where it wouldn't look like garbage. ^ I was kind of wondering about the graphics. List these concerns on the RCTWorld facebook page. If it werent for the support clearance thing (which, again, is a fixable bug), this coaster would've turned out pretty much exactly as I wanted it to. yeah, this game isn't going to be anyone's dream game upon release. Now, a lot of these issues are fixable bugs, or things that I imagine will be made better in the future. Making a nice looking vertical loop is extremely hard. Banking transitions are more often than not, bad, and the way the editor is built, making a continuous smooth turn is hard. there is no "snapping" tool to help you with it. Straight pieces of track are a nightmare to make because you have to create them by sight. Want to make a kiddie coaster? No problem, but it's gonna have a millennium-force-esque station Coaster stations come in 4 different themes but only a single size. I guess nolimits 2 has spoiled me but yeah, suddenly it really bugs me that a track isn't heartlined. I wanted to terraform this coaster but support beams and such "get in the way" and the terrain transforms around them. When coaster trains crash, sometimes the crashed trains just stay there and take up space. Sometimes when testing a track they crash for no apparant reason The trains behave erratically, sometimes they get stuck on block brakes for no reason. The support beams that are placed too close to the track and the trains ends up passing through them What you can't see in the screenshots is: It kind of was, and of course, I picked the most flattering photos. And I thought RCTW might be the best RCTW. The coaster builder is nothing like TPS's easy to use, almost no limitation, coaster builder. I just visited the RCTW beta forums, and saw a live stream, and RCTW looks shitty.
![rollercoaster tycoon world forums rollercoaster tycoon world forums](https://i.imgur.com/dWyFY1F.jpg)
Also that helix is another pre-built item. That picture can hardly convey how little it looks like a loop. There is only 1 pre-built inversion included and it is the worst loop I have ever seen:
#ROLLERCOASTER TYCOON WORLD FORUMS HOW TO#
I dont think the devs know how to use it either. Been playing for 2 hours how and I still can't figure out how to make a straight line at all. Any time you try to change a node (like bank or angle) it moves the whole thing with your mouse so it's impossible to keep straight lines or even keep curves and hills how you set them. Never tried TPS but I have many hours in NL1/2 and this is harder for me to use. Is it like that? If it is, then hypers should be easy for me.ĭoes the game have a RMC hybrid/woodie coaster type?