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If, for instance, a military campaign is not going as planned, the player must be able to recognize this and minimize the costs and damage it could do to his civilization. Understanding and articulating her own thoughts and feelingsīecause strategies and tactics may take awhile to develop in the game, it is important for players to be able to assess whether they are effective or not. All of these decisions must be accounted for by players, requiring a significant amount of strategic thinking and prioritization of tasks. Technologies give civilizations access to advanced structures and new citizen types, while social policies represent how the empire will govern its people, effecting the strengths and weaknesses of the populous. All of this requires players to sequence the actions of their citizenry appropriately to set realistic, attainable goals.Īlong with controlling the citizenry, players also manage cities, where they can research new technologies and adopt different social policies, all of which will drastically shape how the civilization progresses in the game. Larger tasks - like build roads connecting cities - take several turns to complete. For instance, a worker can build structures and farm land while a soldier can attack and defend people and cities.
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Each turn, players instruct their citizens to do their bidding, with different types of citizens performing different tasks. Choosing which structures to build, citizens to train, and areas to explore are an ongoing part of the game. Immediately upon starting a game of Civilization, players must begin developing a strategy of how they are going to settle and expand their new colony. THIS GAME IS GOOD FOR KIDS WHO NEED HELP WITH: Planningĭeveloping a systematic approach for setting and achieving goals